The Minneapolis Metrodome’s inflatable roof collapsed under the weight of more than 17 inches of snow that have fallen on Minnesota. Newly released video captures the time-lapsed sinking of the roof until it’s eventual collapse, dropping snow onto the playing field below:
World of Warcraft: The Burning Crusade set PC sales records upon its release in January 2007, selling 2.4 million units worldwide in 24 hours. In November 2008, Blizzard Entertainment trumped its own high-water mark, when Wrath of the Lich King sold 2.8 million units in a single day.
With the third expansion to its 12 million-subscriber-strong massively multiplayer online role-playing game on store shelves last week, Blizzard has confirmed that the streak has continued. Today, the Activision sister company announced that World of Warcraft: Cataclysm sold through more than 3.3 million units worldwide within 24 hours of release. Blizzard notes that this sales pace earns Cataclysm the title of "fastest-selling PC game of all time."
While we learned yesterday that the U.S. is preparing its domestic response to a potential economic collapse, the bigger story might be that the U.S. has been playing such “war games” for almost two years.
“The Pentagon sponsored a first-of-its-kind war game last month focused not on bullets and bombs — but on how hostile nations might seek to cripple the U.S. economy, a scenario made all the more real by the global financial crisis.” That’s how Politico reporter Eamon Javers (now with CNBC and who brought us Monday’s report) began an article dated April 9, 2009.
In that article, he describes how the U.S. first began preparing for an economic collapse. “Participants sat along a V-shaped set of desks beneath an enormous wall of video monitors displaying economic data,” he writes. “Their efforts were carefully observed and recorded by uniformed military officers and members of the U.S. intelligence community.”